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Game Asset Creation - Horse Model (Sculpt)

For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a horse I was asked to create, which was initially blocked out, sculpted, retopologized, unwrapped and textured. This is a demonstration of the full sculpt, as well as the process of creating it. You can check out this post here: https://www.artstation.com/artwork/WmLeZ3 for the game-ready model and textures.

Drawover by my good friend Lola: https://www.artstation.com/ferrilo

Horse Sculpt 360 Lambert Render in Maya via Arnold

Horse Sculpt Front View

Horse Sculpt Front View

Horse Sculpt 3/4 View

Horse Sculpt 3/4 View

Horse Sculpt Side View

Horse Sculpt Side View

Horse Sculpt Back View

Horse Sculpt Back View

Horse Sculpt Top View

Horse Sculpt Top View

Horse Final Sculpt via Zbrush

Horse Final Sculpt via Zbrush

Horse Progress Stage 1.1 via Zbrush - Blockout

Horse Progress Stage 1.1 via Zbrush - Blockout

Horse Progress Stage 1.2 via Zbrush - Blockout

Horse Progress Stage 1.2 via Zbrush - Blockout

Horse Progress Stage 2 via Zbrush

Horse Progress Stage 2 via Zbrush

Horse Progress Stage 3.1 via Zbrush

Horse Progress Stage 3.1 via Zbrush

Horse Progress Stage 3.1, drawover by the amazing Lola Harris (Ferrilo on ArtStation)

Horse Progress Stage 3.1, drawover by the amazing Lola Harris (Ferrilo on ArtStation)

Horse Progress Stage 3.2 via Zbrush

Horse Progress Stage 3.2 via Zbrush

Horse Progress 4.1 via Zbrush

Horse Progress 4.1 via Zbrush

Horse Progress 4.2 via Zbrush

Horse Progress 4.2 via Zbrush