For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a horse I was asked to create, which was initially blocked out, sculpted, retopologized, unwrapped and textured. This is a demonstration of the full sculpt, as well as the process of creating it. You can check out this post here: https://www.artstation.com/artwork/WmLeZ3 for the game-ready model and textures.
Drawover by my good friend Lola: https://www.artstation.com/ferrilo
Horse Sculpt 360 Lambert Render in Maya via Arnold