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Game Asset Creation - Horse Model

For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a horse I was asked to create, which was initially blocked out, sculpted, retopologized, unwrapped and textured. This is a demonstration of the game-ready horse model/textures. You can check out this post here:
https://www.artstation.com/artwork/WmLwgD for the full sculpt.

Horse HDRI 360 Render in Maya via Arnold

Horse Regular Shading 360 Render in Maya via Arnold

Horse Viewport Shaded 360 Render in Maya via Viewport 2.0

Horse AO 360 Render in Maya via Arnold

Horse Lambert w/ Wireframe 360 Render in Maya via Viewport 2.0

Horse Lambert 360 Render in Maya via Viewport 2.0

Horse 3/4 Front HDRI 360 Render in Maya via Arnold

Horse 3/4 Front HDRI 360 Render in Maya via Arnold

Horse 3/4 Back HDRI 360 Render in Maya via Arnold

Horse 3/4 Back HDRI 360 Render in Maya via Arnold

Front, Back and Side HDRI Render in Maya via Arnold

Front, Back and Side HDRI Render in Maya via Arnold

Front, Back and Side Regular Lighting Render in Maya via Arnold

Front, Back and Side Regular Lighting Render in Maya via Arnold

Horse UV's.

Horse UV's.