For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a horse I was asked to create, which was initially blocked out, sculpted, retopologized, unwrapped and textured. This is a demonstration of the game-ready horse model/textures. You can check out this post here:
https://www.artstation.com/artwork/WmLwgD for the full sculpt.
Horse HDRI 360 Render in Maya via Arnold
Horse Regular Shading 360 Render in Maya via Arnold
Horse Viewport Shaded 360 Render in Maya via Viewport 2.0
Horse AO 360 Render in Maya via Arnold
Horse Lambert w/ Wireframe 360 Render in Maya via Viewport 2.0
Horse Lambert 360 Render in Maya via Viewport 2.0