For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a wooden carriage I made for the very start of the game, implying this is where the players came from. This was modelled based on a variety of wooden carriages and textured with both snow and snowless texture options as the first area was a snowy village.
Wooden Carriage Regular Shaded 360 Render in Maya via Arnold
Wooden Carriage Snow 360 Render in Maya via Arnold
Wooden Carriage AO 360 Render in Maya via Arnold
Wooden Carriage Lambert 360 in Maya via Arnold