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Game Asset Creation - Wooden Carriage

For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a wooden carriage I made for the very start of the game, implying this is where the players came from. This was modelled based on a variety of wooden carriages and textured with both snow and snowless texture options as the first area was a snowy village.

Wooden Carriage Regular Shaded 360 Render in Maya via Arnold

Wooden Carriage Snow 360 Render in Maya via Arnold

Wooden Carriage 3/4 Front View Rendered in Maya via Arnold

Wooden Carriage 3/4 Front View Rendered in Maya via Arnold

Wooden Carriage 3/4 Back View Rendered in Maya via Arnold

Wooden Carriage 3/4 Back View Rendered in Maya via Arnold

Wooden Carriage with Snow 3/4 Front View Rendered in Maya via Arnold

Wooden Carriage with Snow 3/4 Front View Rendered in Maya via Arnold

Wooden Carriage with Snow 3/4 Back View Rendered in Maya via Arnold

Wooden Carriage with Snow 3/4 Back View Rendered in Maya via Arnold

Wooden Carriage 3/4 Front View Rendered in Substance Painter

Wooden Carriage 3/4 Front View Rendered in Substance Painter

Wooden Carriage 3/4 Back View Rendered in Substance Painter

Wooden Carriage 3/4 Back View Rendered in Substance Painter

Wooden Carriage Snow 3/4 Front View Rendered in Substance Painter

Wooden Carriage Snow 3/4 Front View Rendered in Substance Painter

Wooden Carriage Snow 3/4 Back View Rendered in Substance Painter

Wooden Carriage Snow 3/4 Back View Rendered in Substance Painter

Wooden Carriage Lambert 3/4 Front View in Maya

Wooden Carriage Lambert 3/4 Front View in Maya

Wooden Carriage Lambert 3/4 Back View in Maya

Wooden Carriage Lambert 3/4 Back View in Maya

Wooden Carriage AO 360 Render in Maya via Arnold

Wooden Carriage Lambert 360 in Maya via Arnold