I've recently been learning how to do Blueprints in Unreal Engine 5, and as part of that I wanted to make some models to go with them. This model was designed to be an Olmec-esque head but with animal features instead (specifically a goat in this case).
I wanted to use this model to also experiment with a new model creation, sculpting, retopology and texturing workflow. The base colours and roughness map were both hand painted using Blenders in-built texture painting tool, mixed with ambient occlusion maps baked in Blender based on the high poly model.
Textured and Lit 360 View (Low Poly)
High Poly 360 View #1
High Poly 360 View #2