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Goat Olmec Head Model (Game Ready) (Hand Painted)

I've recently been learning how to do Blueprints in Unreal Engine 5, and as part of that I wanted to make some models to go with them. This model was designed to be an Olmec-esque head but with animal features instead (specifically a goat in this case).

I wanted to use this model to also experiment with a new model creation, sculpting, retopology and texturing workflow. The base colours and roughness map were both hand painted using Blenders in-built texture painting tool, mixed with ambient occlusion maps baked in Blender based on the high poly model.

Textured and Lit 360 View (Low Poly)

High Poly 360 View #1

High Poly 360 View #2

Textured and Lit Image 2/3

Textured and Lit Image 2/3

Textured and Lit Image 1/3

Textured and Lit Image 1/3

Textured and Lit Image 3/3

Textured and Lit Image 3/3

High Poly Flat Shading 1/3

High Poly Flat Shading 1/3

High Poly Flat Shading 2/3

High Poly Flat Shading 2/3

High Poly Flat Shading 3/3

High Poly Flat Shading 3/3

High Poly Lit 1/3

High Poly Lit 1/3

High Poly Lit 2/3

High Poly Lit 2/3

High Poly Lit 3/3

High Poly Lit 3/3

Low Poly with Wireframe 1/3

Low Poly with Wireframe 1/3

Low Poly with Wireframe 2/3

Low Poly with Wireframe 2/3

Low Poly with Wireframe 3/3

Low Poly with Wireframe 3/3

Low Poly Flat Shading 1/3

Low Poly Flat Shading 1/3

Low Poly Flat Shading 2/3

Low Poly Flat Shading 2/3

Low Poly Flat Shading 3/3

Low Poly Flat Shading 3/3