For my final year Yoobee Studio/Capstone project, I was asked to design a variety of assets to be used in a game. This meant these assets needed to be game-ready and lower poly/texture size. This was a straw roof texture I put together to be utilized in Unreal Engine. This would be covering all the rooves in the first snowy area, so it was very important to get it looking right. This was designed in Substance Designer.